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Game Arena:竞争环境中的策略性 LLM 评估
该 arXiv 技术报告介绍 Kaggle Game Arena,一个通过竞技游戏评估大语言模型的开放平台。与静态基准不同,模型在结构化环境中进行一对一对抗,博弈强度随模型进化而提升,从而避免性能饱和。报告详述平台基础设施,并给出国际象棋、扑克、狼人杀三个试点环境,分别覆盖完全信息、不完全信息和多人博弈场景,用于系统研究模型的策略规划、适应能力与不确定性下的鲁棒性。每个游戏均提供环境描述、评估指标及跨模型完整竞赛结果,平台强调可复现性、透明度以及对新游戏和变体的可推广性。
AI推荐理由 arXiv 技术报告,作者阵容包含 Kaggle/DeepMind 相关研究者,提出 Kaggle Game Arena 平台,用国际象棋、扑克、狼人杀三类博弈环境对 LLM 做对抗式评估,覆盖完全信息、不完全信息与多人博弈,并给出环境、指标与完整竞赛结果。相比静态基准,其卖点是随模型进化而提升的博弈强度可避免性能饱和,并强调可复现与基于 ground-truth 的大规模评估。局限:正文仅提供摘要,未给出具体模型排名或数值结果,实际效果需查阅全文验证。
78
正文
Computer Science > Artificial Intelligence
arXiv:2609.31473 (cs)
[Submitted on 25 Sep 2026]
Title:Game Arena: Strategic LLM Evaluation in Competitive Environments
Authors:Bovard Doerschuk-Tiberi, Yao Yan, Justin Chiu, Hann Wang, Timothy Chung, Martyna Plomecka, John Schultz, Jon Lipovetz, Clayton Drazner, Yuchen Zhuang, Jaimie Hwang, Nate Keating, Riley Jones, Andrew Lee, Oran Kelly, Ian Gemp, Michael Aaron, Laurel Prince, Kate Larson, Jeff Moser, Harrison Jobe, Chad Woodford, Siqi Liu, Andrew Wang, Bo Chang, Christopher D'Mello, Diane Chaleff, Addison Howard, Johnny Yip, Chuck Sugnet, Antonio Gulli, Meghan O'Connell, Will Cukierski, Nenad Tomasev, Dima Yeroshenko, Kinjal Parekh, Roxanne Daniel, Marc Lanctot, Domino Weir, Elsa Dong, Daniel Hennes, Melissa Nalubwama, Robert Fraser, Ryan Trostle, Jun Peng, Tom Mason, Lloyd Hightower, Chiamaka Chukwuka, Yuexiang Zhai, Phoebe Kirk, Yi Su, Yuting Han, Jie Ren, Chris Prichard, Sahand Sharifzadeh, Karim Hakimzadeh, DJ Sterling, Meg Risdal, Kate Olszewska, Ya Xu, Orhan Firat, Minmin Chen
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Abstract:We introduce Kaggle Game Arena, an open and ever-expanding platform to evaluate large language models (LLMs) through competitive games. Different from static benchmarks, game arena enables models to play head-to-head matchups in structured environments where the gameplay strength naturally increases as models evolve, preventing performance saturation. This technical report details the infrastructure behind Game Arena and describes the three pilot game environments: Chess, Poker, and Werewolf. These environments span perfect information, imperfect information, and multiplayer game settings, enabling a systematic study of models' strategic planning, adaptation, and robustness under uncertainty. For each game, we provide a detailed description of the environment, evaluation metrics, and results from running full competitions across models. Through robust infrastructure and large-scale ground-truth based evaluation, Game Arena ensures reproducibility, transparency and generalizability to new games and variants over time.
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Artificial Intelligence (cs.AI)
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arXiv:2609.31473 [cs.AI]
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arXiv:2609.31473v1 [cs.AI] for this version)
https://doi.org/10.48550/arXiv.2609.31473
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arXiv-issued DOI via DataCite (pending registration)
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From: William Cukierski [view email]
[v1]
Fri, 25 Sep 2026 16:20:55 UTC (7,362 KB)
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