最新资讯
stackoverflow.blog 欢迎来到芯片时代:半导体制造、AI 数据中心与芯片设计的未来 www.youtube.com AI Agent 总犯同样的错:CentralAgent AI 将记忆重构为经验系统 pub.towardsai.net Netflix 科学家建议重采样 LLM 评判:5 次仅将误差棒缩小 13% pub.towardsai.net Jev 作为 LLM 前的静默层:构建提示感知的模型路由器 reddit.com OpenAI 称 Astra 仅满足 10% 安全任务标准 dev.to FreeToken:在自有 GPU 上运行前沿 MoE 模型及其内存需求 dev.to 当 AI Agent 说“完成”时,究竟完成了什么? dev.to 部署 Underdog Bark 3.0 Pro:逐字转写、自定义后端与分块设置 dev.to 为艰难对话构建 AI:五个 Agent、一条安全正则与一位盲评监督者 techcrunch.com Palo Alto Networks 洽谈以 5 亿美元收购 AI Agent 安全初创公司 Clutch theinformation.com 黄仁勋被要求就涉华间谍指控向国会作简报 www.infoq.com Edera 推出 Object Capability Bounded Authority,试图将凭证与 AI Agent 工作负载隔离
多元动态
登录 注册
大模型 www.aibase.com ·

Vals AI 用《我的世界》对 GPT-6 Astra 进行 141 小时自主游玩测试

原文 我的收藏

第三方评测机构 Vals AI 以《我的世界》为测试环境,对 OpenAI 的 GPT-6 Astra 进行了 141 小时长时程自主游玩测试并在 Twitch 直播。前半程 Astra 展现出此前 AI 较难实现的长程规划能力:建成半自动烈焰人农场、取得 6 根烈焰棒、进入下界诡异森林击杀末影人获得 3 颗末影珍珠,并把稀有资源集中存入营地箱子、放置重生床。转折点是一只苦力怕炸毁箱子与床,数百小时积累几乎清零。此后 Astra 放弃探索与战斗,连续数小时只种土豆,反复自我提醒重要物品要随身携带,并对绿色物体高度警觉,甚至把甘蔗误认成苦力怕。文章认为该实验说明 Astra 具备复杂长任务规划能力,但在意外挫折后缺乏有效应对策略,陷入'失败后回避行为';研究者对其属于情绪模拟还是能力退化仍有争论。

AI推荐理由 第三方评测机构 Vals AI 用《我的世界》对 GPT-6 Astra 做 141 小时自主游玩测试,提供了长任务规划能力与受挫后行为退化的具体观察(炸箱后连续数小时只种土豆、误判甘蔗为苦力怕)。但正文为二手转述,未给出原始评测报告、指标定义或可复现数据,'GPT-6 Astra' 等模型信息也无法独立核实,情绪化叙事成分较重,故质量分受限;对关注 Agent 长时程自主性与失败恢复的研究者有参考价值。

62

正文

Vals AI Tests GPT-6 Astra in Minecraft for 141 Hours: The AI Runs Away to a Field and Starts Planting Potatoes After Blowing Up a Chest AIbase基地 Published inAI News · 5 min read · Sep 21, 2026 10 AI evaluation organization Vals AI did something pretty hardcore: using the game "Minecraft" as a testbed, it ran a 141-hour long-term autonomous gameplay test with OpenAI's latest large model, GPT-6Astra, and streamed the entire process on Twitch. This test was not designed by OpenAI itself but was an independent assessment conducted by a third party, aiming to evaluate how reliable Astra's autonomous performance is in real, long-term scenarios outside of controlled testing environments. In the first half, Astra delivered impressive results. It demonstrated long-range planning and execution capabilities that were previously difficult for AI to achieve: successfully building a semi-automatic blaze farm, collecting six blaze rods; venturing into the Nether's strange forest, killing multiple endermen, and obtaining three ender pearls; after extensive exploration, it gathered all rare resources into a camp chest and placed a bed next to it as a respawn point—everything was progressing steadily towards the "End boss" victory path. The turning point came unexpectedly. A creeper sneaked up to the camp and exploded, instantly blowing up the storage chest and the respawn bed. The key items Astra had spent hundreds of hours accumulating were almost completely destroyed, and the game progress was reset overnight. After the explosion, Astra's reaction was intriguing. Instead of regrouping, it clearly fell into a state of frustration and despair: it completely gave up exploring, fighting monsters, and advancing through the game, spending several hours in a row doing just one thing—planting potatoes. It repeatedly reflected and warned itself, "Always carry important items with you, never store them in unprotected chests," and developed a sort of "post-traumatic paranoia," being highly suspicious of all green objects. It even mistakenly identified a sugarcane as a creeper, then hurriedly reminded itself, "The tall green thing ahead is sugarcane, not a creeper." Viewers in the live stream desperately urged it to speed up and go on an adventure, but it remained stuck in a conservative farming loop. This experiment proved that Astra already has complex long-task planning capabilities, but when faced with unexpected setbacks within the game, it lacks an effective strategy to cope with frustration—once the accumulated achievements are destroyed unexpectedly, the model falls into a "post-defeat avoidance behavior" deadlock. Technically speaking, this reaction wasn't a pre-set test scenario by the developers but rather an output pattern that emerged naturally from the model after experiencing unexpected losses during the extended test. Researchers are still debating: is this a simulation of emotion by the model under specific circumstances, or simply a degradation of the objective function after receiving specific negative feedback? There is currently no consensus. However, one thing is clear—when an AI can plan for hundreds of hours but hasn't learned how to start over after losing everything, the final hurdle for long-task intelligent agents might not be intelligence, but resilience. AI New TermsBrand Product TermsGame TestingLong-Term Autonomy This article is from AIbase Daily Scan to view Welcome to the [AI Daily] column! This is your daily guide to exploring the world of artificial intelligence. Every day, we present you with hot topics in the AI field, focusing on developers, helping you understand technical trends, and learning about innovative AI product applications. —— Created by the AIbase Daily Team © Copyright AIbase Base 2024, Click to View Source -

来源报道 · 1 篇 · 以下链接均前往原始媒体

← 返回精选动态 原文

更多内容