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通过结构化知识树在 LLM 驱动的侦探游戏中强制叙事可靠性与认知节奏
论文提出结构化知识树架构配合三智能体 LLM 流水线,将知识检索、对话生成与回复校验分离,使虚拟嫌疑人仅披露当前叙事状态允许的信息。在可玩侦探游戏测试床 The Interrogation of Adrian Gale 上评估,报告关键幻觉减少 64.78% 并完全阻止过早叙事披露,但严格机械约束带来强制对话披露的可用性权衡。
AI推荐理由 arXiv 论文,作者提出结构化知识树加三智能体流水线(知识检索、对话生成、回复校验分离),用于侦探游戏审讯对话,控制虚拟嫌疑人只披露当前叙事状态允许的信息。摘要给出可验证量化结果:关键幻觉减少 64.78%,并完全阻止过早叙事披露;同时承认严格机械约束带来可用性权衡(强制对话披露)。新信息在于用结构化知识树约束 LLM 非确定性输出、实现认知节奏控制,对 LLM 游戏叙事与可控生成有参考价值;局限是仅在单一自建测试床 The Interrogation of Adrian Gale 上评估,未提供跨场景泛化证据。
72
正文
Computer Science > Artificial Intelligence
arXiv:2609.23043 (cs)
[Submitted on 19 Sep 2026]
Title:Enforcing Narrative Reliability and Epistemic Pacing in LLM-Driven Detective Games via Structured Knowledge Trees
Authors:Parsa Rahmati, Richard Zhao
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Abstract:Large Language Models (LLMs) enable open-ended dialogue in interactive games, but their non-deterministic outputs make it difficult to preserve authorial control, factual consistency, and the intended sequence of information disclosure. These challenges are particularly significant in detective games, where premature revelation or fabricated details can undermine the logic of player progression. We present a Structured Knowledge Tree architecture coupled with a tri-agent LLM pipeline for controlling dialogue in an open-ended interrogation game. The system separates knowledge retrieval, dialogue generation, and response verification to ensure that the virtual suspect reveals only information permitted by the current narrative state. We evaluate the approach through The Interrogation of Adrian Gale, a playable detective-game testbed, and a formal user study examining hallucination reduction, adherence to authored disclosure sequences, and perceived logical progression. Our results demonstrate that the structured architecture reduces critical hallucinations by 64.78% and entirely prevents premature narrative disclosure. While the strict mechanical constraints introduced usability trade-offs regarding forced conversational reveals, the system successfully enforces rigorous epistemic pacing and provides players with a clear, subjective sense of progression toward solving the case.
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Artificial Intelligence (cs.AI); Computation and Language (cs.CL)
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arXiv:2609.23043 [cs.AI]
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arXiv:2609.23043v1 [cs.AI] for this version)
https://doi.org/10.48550/arXiv.2609.23043
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From: Richard Zhao [view email]
[v1]
Sat, 19 Sep 2026 14:18:47 UTC (3,893 KB)
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