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Jeff:家用硬件训练的 Jev 兼容 0.8B 决策模型,约 30 ms 延迟

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作者发布 Apache 2.0 的 Jeff,一组基于 Qwen3.5 与 Gemma 的小模型微调,用于零样本分类:输入情境与选项列表,一次前向传播返回每个选项的校准概率,不生成文本。2B 在五项基准面板得 83.1%(Jev 公布为 83.0%),0.8B 在 M4 Max 上约 28 ms 完成决策。分类任务表现较好(Financial PhraseBank 96%、RAGTruth 86-89%),但多步推理落后于 Jev(BBH 64-68% 对 94%,JevBench 困难档约 50% 对 73%)。作者称训练与数据生成均在家中完成,并提醒基准样本与 Jev/AutoJev 不同。仓库目前仅 6 次提交,首个提交在 4 小时前。

AI推荐理由 作者自述用家用硬件(一张 RTX PRO 6000 训练、两台 DGX Spark 生成合成数据)复现 Jev 思路,发布 Apache 2.0 的 Qwen3.5/Gemma 小模型微调,提供 Jev 兼容 API。具体新信息包括:2B 在五项基准面板得 83.1%(对比 Jev 公布 83.0%),0.8B 在 M4 Max 上约 28 ms 决策;分类类任务表现较好(Financial PhraseBank 96%、RAGTruth 86-89%),但多步推理明显落后(BBH 64-68% 对 Jev 94%,JevBench 困难档约 50% 对 73%)。作者也说明基准样本与 Jev/AutoJev 不同,且自称与 TypeSafe 无关联,因此对比数字需谨慎看待。局限是仓库仅 6 次提交、首个提交在 4 小时前,成熟度低,评论中亦有质疑。

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# Jeff > **New: v1.1 (29 September 2026).** Jeff-Qwen3.5-0.8B and Jeff-Qwen3.5-2B now choose among up to **254 options** > (v1.0: 26), with better calibration. On our long-list test the 0.8B goes from 40% to 95%. The 2B's benchmark score > dips from 83.1% to 82.0%. Details in the [changelog](#changelog); v1.0 stays available on Hugging Face as > revision `v1.0`. **Fine-tunes of Qwen3.5 and Gemma 4 for zero-shot classification: small, fast decision models you slot into your code, with the same request format as Jev.** You describe a situation and list the options in plain words; Jeff returns a calibrated probability for each option from a single forward pass. No generated text, no parsing: about **22 ms** per decision on an RTX PRO 6000 and **28 ms** on an Apple M4 Max (MLX). Zero-shot means the options can be anything: support queues, user intents, moderation labels, voice commands, game moves. Your categories don't need to appear in the training data; you describe them, and Jeff picks. **What it is, and what it isn't.** These are very small models. They make extremely fast, well-calibrated judgement calls between options, and they slot easily into your local code. On benchmarks they approach, and sometimes beat, Jev; but at this size their reasoning won't match Jev's, which runs on a much larger model. If zero-shot accuracy isn't good enough for your purposes, a short fine-tune on your own examples takes you much further: our voice-navigation fine-tune moved held-out accuracy from 31.7% to 95.8% in under half an hour on one GPU. **Built entirely on local hardware.** Training on one RTX PRO 6000 workstation GPU (the 0.8B trains in about 2 hours, the 2B in about 3.5), all synthetic training data written by an open model (Qwen3.8-Flash-Next) on two DGX Sparks, testing on a MacBook. No cloud GPUs, and no closed-model output in the training data; a closed model was used only to spot-check the quality of a sample of the synthetic data. **Independent project.** Jeff uses the same request format as Jev, but it is not affiliated with or endorsed by TypeSafe, the makers of Jev. Our training code starts from the open-source [AutoJev](https://github.com/denis-pplx/autojev) recipe. **Models on Hugging Face:** [Jeff-Qwen3.5-0.8B](https://huggingface.co/mstrasser/Jeff-Qwen3.5-0.8B) · [Jeff-Qwen3.5-2B](https://huggingface.co/mstrasser/Jeff-Qwen3.5-2B) · [Jeff-Gemma4-E2B](https://huggingface.co/mstrasser/Jeff-Gemma4-E2B) · chess fine-tune: [Jeff-Qwen3.5-0.8B-Chess](https://huggingface.co/mstrasser/Jeff-Qwen3.5-0.8B-Chess) ## Quick start To serve a model you only need the serving install (`--no-default-groups` leaves out the training, data and evaluation packages; plain `uv sync` installs everything): ```bash uv sync --no-default-groups # CPU uv sync --no-default-groups --extra cuda # NVIDIA GPU: adds the fast kernels (much slower without them) uv sync --no-default-groups --extra mac # Apple silicon: adds MLX uv run --no-default-groups hf download mstrasser/Jeff-Qwen3.5-0.8B --local-dir checkpoints/jeff-0.8b # NVIDIA GPU or CPU (PyTorch) JEFF_CHECKPOINT=checkpoints/jeff-0.8b PORT=8765 uv run --no-default-groups jeff-serve # Apple silicon (MLX, much faster on a Mac; Qwen models only) JEFF_BACKEND=mlx JEFF_CHECKPOINT=checkpoints/jeff-0.8b PORT=8765 uv run --no-default-groups --extra mac jeff-serve ``` ```bash curl -s localhost:8765/v1/systemone -H 'content-type: application/json' -d '{ "model": "jeff-latest", "state": "Refund request: the customer says the parcel arrived crushed and wants their money back.", "questions": { "route": {"type": "choice", "instructions": "Which team should handle this?", "criteria": {"1": "Refunds and payments", "2": "Damaged or lost parcels", "3": "Account and login problems"}}, "angry": {"type": "noul", "instructions": "Is the customer angry?"} } }' ``` Each answer has a probability per option, the chosen option and a confidence. Three question types: `choice` (pick one of up to 254 options with the v1.1 Qwen models, 26 with Jeff-Gemma4-E2B), `noul` (yes/no, returned as a probability) and `score` (a point on a scale you describe). Several independent questions in one request are answered together. ## Benchmarks 4,599 questions from five public benchmarks, plus JevBench's public hard tier (105 items, scored separately): ![Accuracy of Jeff-Qwen3.5-0.8B, Jeff-Qwen3.5-2B and Jeff-Gemma4-E2B against Jev's published figures, per benchmark](assets/benchmarks.png) | Benchmark | Qwen3.5-0.8B untrained | Jeff-Qwen3.5-0.8B | Qwen3.5-2B untrained | Jeff-Qwen3.5-2B | Gemma 4 E2B untrained | Jeff-Gemma4-E2B | Jev (published) | AutoJev-27B (published) | |---|---|---|---|---|---|---|---|---| | **Overall (5 benchmarks)** | 45.3 | 79.1 | 46.5 | 82.0 | 62.5 | 81.6 | **83.0** | ***84.9*** | | BBH | 39.5 | 64.9 | 46.0 | 68.7 | 51.3 | 66.4 | **94.3** | 82.8 | | Financial PhraseBank | 36.0 | **95.7** | 53.4 | **94.7** | 86.0 | **96.1** | 77.0 | 84.2 | | JudgeBench | 56.6 | 63.1 | 57.4 | 59.4 | 46.9 | 60.6 | **78.6** | ***78.9*** | | RAGTruth | 49.1 | **85.6** | 35.9 | **87.7** | 63.8 | **87.4** | 77.3 | ***88.9*** | | WinoGrande | 49.2 | 69.0 | 52.2 | 78.8 | 51.0 | 77.4 | **90.7** | 83.3 | | JevBench hard (separate) | 36.2 | 46.7 | 45.7 | 57.1 | 41.0 | 48.6 | **73.3** | 70.3 | **Bold:** the winner of Jeff against Jev in each row. ***Bold italic:*** AutoJev-27B where it is the best of all models in the row; it is shown for reference, since the head-to-head comparison is with Jev. The Qwen columns are v1.1; Jeff-Gemma4-E2B is v1.0. The published Jev and AutoJev figures were measured on a different sample of the same benchmarks. Jeff's overall score comes from classification and grounding, where it matches or beats the large models; on the reasoning-heavy benchmarks (BBH, JudgeBench, JevBench) it stays well below them, as you would expect at this size. ## Games: a zero-shot test *Measured with v1.0 of the Jeff models.* To test zero-shot performance on tasks unlike anything in the benchmarks, we had Jeff play three games. Games aren't the ideal zero-shot test, since a game's state isn't typical unstructured data; but they are a common, and fun, way to test a System 1 model. Each turn, the code describes the situation and the legal moves in words, and the model picks one. The options state what each move leads to (Frogger: "you would be hit by a car and lose a life"; Doom: "the nearest monster is a little to your left"), but never which move is right. Each result is 20 episodes, seed 1234; ▶ opens a video of the run's first episode. Jeff-Qwen3.5-0.8B playing, zero-shot (the bold row in the table below; click a clip for the full video): Doom Frogger Pac-Man | Model | Doom, kills (monster's direction in words) | | Frogger, crossings (consequences) | | Pac-Man, pellets of 98 (consequences) | | |---|---|---|---|---|---|---| | Random moves | −0.05 | | 0 | | 11.2 | | | Hand-coded rule bot | 6.55 | [▶](https://huggingface.co/mstrasser/Jeff-Qwen3.5-0.8B/blob/main/videos/doom-rule-bot.mp4) | 10.25 | [▶](https://huggingface.co/mstrasser/Jeff-Qwen3.5-0.8B/blob/main/videos/frogger-rule-bot.mp4) | 94.1 | [▶](https://huggingface.co/mstrasser/Jeff-Qwen3.5-0.8B/blob/main/videos/pacman-rule-bot.mp4) | | Qwen3.5-0.8B, untrained | 5.0 | [▶](https://huggingface.co/mstrasser/Jeff-Qwen3.5-0.8B/blob/main/videos/doom-untrained-0.8b.mp4) | 1.0 | [▶](https://huggingface.co/mstrasser/Jeff-Qwen3.5-0.8B/blob/main/videos/frogger-untrained-0.8b.mp4) | 25.8 | [▶](https://huggingface.co/mstrasser/Jeff-Qwen3.5-0.8B/blob/main/videos/pacman-untrained-0.8b.mp4) | | **Jeff-Qwen3.5-0.8B** | **6.55** | [▶](https://huggingface.co/mstrasser/Jeff-Qwen3.5-0.8B/blob/main/videos/doom-jeff-0.8b.mp4) | **10.3** | [▶](https://huggingface.co/mstrasser/Jeff-Qwen3.5-0.8B/blob/main/videos/frogger-jeff-0.8b.mp4) | **57.0** | [▶](https://huggingface.co/mstrasser/Jeff-Qwen3.5-0.8B/blob/main/videos/pacman-jeff-0.8b.mp4) | | Qwen3.5-2B, untrained | 0.55 | [▶](https://huggingface.co/mstrasser/Jeff-Qwen3.5-0.8B/blob/main/videos/doom-untrained-2b.mp4) | 0.05 | [▶](https://huggingface.co/mstrasser/Jeff-Qwen3.5-0.8B/blob/main/videos/frogger-untrained-2b.mp4) | 72.1 | [▶](https://huggingface.co/mstrasser/Jeff-Qwen3.5-0.8B/blob/main/videos/pacman-untrained-2b.mp4) | | Jeff-Qwen3.5-2B | −0.9 | [▶](https://huggingface.co/mstrasser/Jeff-Qwen3.5-0.8B/blob/main/videos/doom-jeff-2b.mp4) | 6.0 | [▶](https://huggingface.co/mstrasser/Jeff-Qwen3.5-0.8B/blob/main/videos/frogger-jeff-2b.mp4) | 41.2 | [▶](https://huggingface.co/mstrasser/Jeff-Qwen3.5-0.8B/blob/main/videos/pacman-jeff-2b.mp4) | | Gemma 4 E2B, untrained | −0.55 | [▶](https://huggingface.co/mstrasser/Jeff-Qwen3.5-0.8B/blob/main/videos/doom-untrained-g4.mp4) | 0 | [▶](https://huggingface.co/mstrasser/Jeff-Qwen3.5-0.8B/blob/main/videos/frogger-untrained-g4.mp4) | 3.2 | [▶](https://huggingface.co/mstrasser/Jeff-Qwen3.5-0.8B/blob/main/videos/pacman-untrained-g4.mp4) | | Jeff-Gemma4-E2B | 0.55 | [▶](https://huggingface.co/mstrasser/Jeff-Qwen3.5-0.8B/blob/main/videos/doom-jeff-g4.mp4) | 0.15 | [▶](https://huggingface.co/mstrasser/Jeff-Qwen3.5-0.8B/blob/main/videos/frogger-jeff-g4.mp4) | 53.2 | [▶](https://huggingface.co/mstrasser/Jeff-Qwen3.5-0.8B/blob/main/videos/pacman-jeff-g4.mp4) | | Jev (published, Doom) | 6.55, told the aiming rule; −0.60 without it | | — | | — | | Jeff-0.8B decides in 29–49 ms per move on an M4 Max; Jev's published Doom run took 212 ms per call over its API. The two times were not measured on the same hardware. To play them yourself: ```bash uv sync --extra games uv run python -m jeff.games --game doom --player jeff --criteria situation --url http://127.0.0.1:8765 --video --out runs/games/doom.json uv run python -m jeff.games --game frogger --player jeff --criteria outcomes --url http://127.0.0.1:8765 --out runs/games/frogger.json uv run python -m jeff.games --game pacman --player rule --out runs/games/pacman-rule.json ``` ## Fine-tuning example: chess When zero-shot isn't enough, fine-tune. As a worked example we trained Jeff-Qwen3.5-0.8B on 600,000 Lichess positions, labelled by Stockfish, in about 3½ hours on one GPU. On 1,000 held-out chess puzzles: | Model | Puzzles solved | |---|---| | Qwen3.5-0.8B, untrained | 6.2% | | Jeff-Qwen3.5-0.8B, zero-shot (no chess training) | 15.5% | | **[Jeff-Qwen3.5-0.8B-Chess](https://huggingface.co/mstrasser/Jeff-Qwen3.5-0.8B-Chess)** | **55.8%** | It is not a strong player: about 1,000 Elo with no search, and it loses to Stockfish's weakest setting. The point is speed. Each move is one forward pass in tens of milliseconds, so one GPU keeps up with about 600 human blitz games at once. 100 games at once in real time; the featured game is its one win of the 100, a nine-move checkmate. The full video, results and training details are on the [model card](https://huggingface.co/mstrasser/Jeff-Qwen3.5-0.8B-Chess). The code to reproduce it, step by step, is in [examples/chess](examples/chess). ## Speed and size Median time per decision over the same 200 benchmark questions (about 200 input tokens each), one question at a time, from raw text to probabilities: | Model | Parameters | Weights (16-bit) | NVIDIA RTX PRO 6000 | Apple M4 Max (MLX) | CPU (32 threads) | |---|---|---|---|---|---| | **Jeff-Qwen3.5-0.8B** | 0.8B | 1.7 GB | **22 ms** | **28 ms** | 463 ms | | Jeff-Qwen3.5-2B | 2B | 4.2 GB | 24 ms | 60 ms | 708 ms | | Jeff-Gemma4-E2B | 2B effective (4.6B stored) | 9.3 GB | 29 ms | — (MLX runs Qwen only) | 1.0 s | | AutoJev-27B | 27B | ~54 GB | not published | — | — | | Jev | not disclosed | API only | 114–212 ms per call in published Doom runs, including the network | | | ## Using it well - **Reason in code, decide with Jeff.** It's a classifier, not a planner. State what each option leads to ("this move gets you hit by a car"); asked to forecast ("a car arrives in 2 turns"), it does no better than random. - **Wording matters enormously.** Describe options consistently: giving Frogger's goal option the same words as every other forward option took one episode from 15 crossings to 23. - **Use short option keys and descriptive text:** `{"1": "Engagement letter"}`, not long IDs, which cost time and add nothing. - **Ask independent questions together** in one request. - **Fine-tune it if zero-shot isn't enough.** A voice-navigation fine-tune on ~11k app-specific examples took about half an hour on one GPU and moved held-out accuracy from 31.7% to 95.8%, at about 40 ms per decision on an M4 Max: `jeff-train --initial-checkpoint --epochs 1 ...`. - **Pick the size for the job.** For fast option picking the 0.8B is the sweet spot: the 2B is more cautious and plays the games worse, despite scoring higher on the benchmarks. ## Train your own ```bash uv run jeff-mix ... # build the training set (public data, synthetic data, leak filter) scripts/train.sh RUN data/mix/public.jsonl data/mix 5e-6 40 Qwen/Qwen3.5-0.8B --epochs 1 uv run jeff-evaluate --data data/panel.jsonl --local --checkpoint checkpoints/RUN/final --output runs/eval/RUN.json ``` The full pipeline (synthetic data from a local teacher, leak filter, learning-rate sweeps, dashboard) is described in [scripts/train_all.sh](https://github.com/firelex/jeff/blob/main/scripts/train_all.sh), and every training source with its licence in [docs/data-sources.md](https://github.com/firelex/jeff/blob/main/docs/data-sources.md). Training recipe: full-weight fine-tuning, one epoch, batches of 256, cross-entropy over the option letters, then one fitted temperature for calibration. From v1.1 we use the checkpoint at the end of the epoch; the benchmark panel is never used for selection or tuning. At least half of each training family follows the panel's layout conventions (formats only; no panel item is ever trained on). ## Caveats - **Option limits.** The v1.1 Qwen models are trained on lists of 20 to 254 options and accept up to 254. Jeff-Gemma4-E2B is still v1.0: it picks reliably among at most 26, and the server refuses longer lists for it; shortlist first. - **Small models don't reason.** Expect fast, calibrated choices between the options you describe, not multi-step reasoning. At 0.8B–2B parameters this holds for every model, not just Jeff. - **Jeff-2B is a weaker game player than Jeff-0.8B.** The untrained 2B already appears more risk-averse than the untrained 0.8B, and our training seems to have made that worse. This needs more investigation. - **Benchmark scores don't predict game play.** The untrained Gemma 4 E2B beats the untrained Qwen models on the benchmarks yet plays the games worst: right most of the time, but not reliably. Training fixed its Pac-Man (3.2 → 53.2 pellets) but not its Doom or Frogger. - **Prompts matter.** Jev's own Doom prompt (a raw bearing number plus an aiming rule) does not work for any of our models; options that state consequences in words do. - **English and text only.** ## Changelog **v1.1 (29 September 2026): Jeff-Qwen3.5-0.8B and Jeff-Qwen3.5-2B** - **Long lists.** v1.0 never picked an option past the 26th, because no training question had more than 19 options (thanks to @puhuk for the report, [#1](https://github.com/firelex/jeff/issues/1)). v1.1 adds 32,000 training questions with 20 to 254 options, built in code ([`src/jeff/longlists.py`](src/jeff/longlists.py)) and from the MASSIVE and CLINC150 training splits, and accepts up to 254 options. Long-list test (20 to 254 items): 0.8B 40.3% → 94.7%, 2B 95.2%. - **Final checkpoint.** v1.1 publishes the checkpoint at the end of the epoch. Picking the one with the lowest development loss, as v1.0 did, chose an early, less settled checkpoint in the new runs and cost 1–2 points. - **Calibration** error 0.049 → 0.021 (0.8B) and 0.028 → 0.026 (2B). JevBench hard tier: 47.6% → 46.7% (0.8B), 53.3% → 57.1% (2B). - **Benchmarks:** 0.8B unchanged at 79.1%; 2B 83.1% → 82.0%, mostly on JudgeBench (64.6% → 59.4%), a small benchmark where models of this size sit near chance. The 2B no longer edges past Jev's published 83.0%. - **Not zero-shot any more:** MASSIVE and CLINC150 (their training splits are now in the training data). - **Serving-only install** (`uv sync --no-default-groups`), thanks to @WavesMan ([#2](https://github.com/firelex/jeff/issues/2)). - Jeff-Gemma4-E2B was not retrained and stays at v1.0. v1.0 of every model stays available on Hugging Face as revision `v1.0`. **v1.0 (28 September 2026):** first release: Jeff-Qwen3.5-0.8B, Jeff-Qwen3.5-2B and Jeff-Gemma4-E2B. ## History Jeff began as a fork of [AutoJev](https://github.com/denis-pplx/autojev) by Denis Yarats (MIT licence), an open recipe that fine-tunes Qwen3.8-27B to return Jev-style decisions. We kept its core design (one forward pass per decision, a trained answer readout, a fitted temperature for calibration) and built on it: small students (0.8B and 2B Qwen, Gemma 4 E2B), a local synthetic-data pipeline with a leak filter, prompt layouts for domain fine-tunes, MLX serving on Apple silicon, game tests and a training dashboard. The original copyright notice is kept in [LICENSE](LICENSE). ## Licence Code: MIT (including AutoJev's). Model weights: Apache 2.0. Doom harness adapted from [jev-plays-doom](https://github.com/tirukovelamanoj/jev-plays-doom) (MIT). Training data: see the dataset card; each source keeps its licence and is listed in [docs/data-sources.md](docs/data-sources.md). We release the weights and code, not the training data; some sources are share-alike (CC BY-SA).

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