大模型
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GeoMesh:工作负载均衡且符号压缩的地理分布式 LLM 训练
该论文提出 GeoMesh,一个面向异构 GPU 的同步地理分布式训练框架。它通过为每块 GPU 分配适配的 batch size 与 inner steps 实现负载均衡,让更快的 GPU 承担更多有效工作;同时以压缩的符号伪梯度(附带轻量 magnitude 与 token count)交换梯度,将通信量降低近 32 倍。在异构 GPU 与 Azure 衍生 WAN 环境下,GeoMesh 相比代表性基线将达到目标困惑度的时间最多缩短 70.2%,并将 straggler 与 WAN 引起的 GPU 空闲分别最多降低 8.0 倍和 5.6 倍,同时保持可比的 zero-shot 准确率。
AI推荐理由 arXiv 新提交论文(2026-09-16),提出 GeoMesh 同步地理分布式训练框架,针对异构 GPU 与广域网场景:按 GPU 分配 batch size 与 inner steps 做负载均衡,并用基于符号的压缩伪梯度(含轻量 magnitude 与 token count)将通信量降低近 32 倍;在异构 GPU 与 Azure 衍生 WAN 上,time-to-target perplexity 相比代表性基线最多降低 70.2%,straggler 与 WAN 导致的 GPU 空闲分别最多降低 8.0x 和 5.6x,同时保持可比的 zero-shot 准确率。局限:摘要未给出具体模型规模、数据集与完整实验配置,效果为作者自报,尚待复现。
78
正文
Computer Science > Distributed, Parallel, and Cluster Computing
arXiv:2609.18388 (cs)
[Submitted on 16 Sep 2026]
Title:GeoMesh: Workload-Balanced and Sign-Compressed Geo-Distributed LLM Training
Authors:Changyong Shin, Jaerim Park, Minchul Kang, Younghun Go, Zhixiong Niu, Yongqiang Xiong, Gyeongsik Yang, Chuck Yoo
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Abstract:Large language models are increasingly trained on GPUs distributed across multiple regions, but geo-distributed training is challenging in practice. Real clusters often contain GPUs with different speeds and memory capacities, and they communicate over slow wide-area networks. Our analysis shows that this creates serious problems: existing synchronous methods preserve stable updates, but fast GPUs wait up to 20.9% of their runtime for slower ones, and all workers spend, on average, 65.8% of their runtime on synchronization. Recent asynchronous methods reduce waiting time but worsen the model accuracy due to stale updates. To address the problems, we present GeoMesh, a synchronous geo-distributed training framework for heterogeneous GPUs. GeoMesh balances per-worker workloads by assigning each GPU a suitable batch size and number of inner steps, so faster GPUs do more useful work instead of waiting. It also reduces communication volume by nearly 32x by exchanging compressed sign-based pseudo-gradients with lightweight magnitude and token count. Across heterogeneous GPUs and Azure-derived WAN, GeoMesh reduces time-to-target perplexity by up to 70.2% over representative baselines and lowers straggler- and WAN-induced GPU idle by up to 8.0x and 5.6x, respectively, while preserving comparable zero-shot accuracy.
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Distributed, Parallel, and Cluster Computing (cs.DC)
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arXiv:2609.18388 [cs.DC]
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arXiv:2609.18388v1 [cs.DC] for this version)
https://doi.org/10.48550/arXiv.2609.18388
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From: Changyong Shin [view email]
[v1]
Wed, 16 Sep 2026 09:41:39 UTC (332 KB)
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